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NICTA breakthrough a big leap forward for computer animation (even if they can't teach...

Computers are not great at getting animated characters from one point to another. For long, this has posed a sticky problem for scientists and game developers. Consequently, on-screen personas are jumpy, awkward and plain inefficient — though these probably add a comic element to animated shows, in games the lapse can be critical to users, and certainly strain the resources of a computer.
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How to market your business when you don’t have a business...

When Oli Gardner and his co-founders first came up with the idea for Unbounce, most of their planning sessions were all about the complex...

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New Zealand’s Xero eyes US IPO, further disruption as subscribers increase...

Xero recently held its annual meeting in Wellington, during which the company revealed some interesting details about its future. As has been widely suspected, the...

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