Home Articles This startup combining archaeology and virtual reality has raised $900k seed funding

This startup combining archaeology and virtual reality has raised $900k seed funding


Lithodomos VR, a Melbourne based virtual reality startup, has successfully closed a $900,000 seed funding round.

The company, now rapidly expanding across Europe, creates breathtaking, archaeologically accurate reconstructions of the ancient world in virtual reality for use in the tourism, education and entertainment industries. It has contracts for content in Spain, museum installations, a video in the Berlin Film Festival (VR category), an app in Jerusalem, and that is the tip of the iceberg.

Founded in 2016 by Simon Young, and pre-seeded and incubated at Mktplace Ventures, Lithodomos VR is a team of archaeologists, computer modellers, and content distributors. The company’s products are available for ancient sites and have attracted high level discussions with leading educational institutions, global hardware and software companies and archaeologists around the globe.

Archaeology meets virtual reality

This funding round will allow Lithodomos VR to further capitalize on its position as the world’s leading archaeology virtual reality company.

Lithodomos VR emphasises the scale of the market it pursues: “There’s a huge market emerging as virtual reality advances. The potential applications of archaeologically accurate virtual reality span educational institutions, museums, and many ancient sites in the world,” said a company spokesperson.


“Our obsession over archaeological accuracy is what makes us stand out,” said Simon Young, the company’s founder and CEO. There’s some truth to the statement—Young recently submitted his PhD thesis in archaeology at the University of Melbourne.

“In just a few months, we’ve grown from little more than an idea to a fully operational VR content production and distribution company with nine team members,” said Young.

“From the beginning, we have had only one goal: to bring the ancient world to life for everyone using virtual reality. This funding round is the next step forward.”