NICTA breakthrough a big leap forward for computer animation (even if they can't teach animals to jump)
Computers are not great at getting animated characters from one point to another. For long, this has posed a sticky problem for scientists and game developers. Consequently, on-screen personas are jumpy, awkward and plain inefficient — though these probably add a comic element to animated shows, in games the lapse can be critical to users, and certainly strain the resources of a computer.

