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NICTA breakthrough a big leap forward for computer animation (even if they can't teach...

Computers are not great at getting animated characters from one point to another. For long, this has posed a sticky problem for scientists and game developers. Consequently, on-screen personas are jumpy, awkward and plain inefficient — though these probably add a comic element to animated shows, in games the lapse can be critical to users, and certainly strain the resources of a computer.
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How to secure lucrative sponsorships in five steps [CHEAT SHEET]

If you’re running an event or any major initiative, you’ve got overheads, marketing responsibilities and a small army of people counting on you. And, of...

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New Zealand’s Xero eyes US IPO, further disruption as subscribers increase...

Xero recently held its annual meeting in Wellington, during which the company revealed some interesting details about its future. As has been widely suspected, the...

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