Would you like to interview one of these amazing people for Anthill?

img

Roar Engine (SMART 100)

Show your support for this innovation. Tweet it. Like it on Facebook. Leave a comment.

The following SMART 100 profile and the information it contains is a duplication of content submitted by the applicant during the entry process. As a function of entry, applicants were required to declare that all details are factually correct, do not infringe on another’s intellectual property and are not unlawful, threatening, defamatory, invasive of privacy, obscene, or otherwise objectionable. Some profiles have been edited for reasons of space and clarity. More about the SMART 100.

Roar Engine

This innovation initially came to life when…

It started with some WILD questions about building games for the emerging “social game” space…

Crazy stuff, like what if you could build “Farmville” in a week? What if you could press a button and have a cross-platform, scalable, social game application layer instantly available? What if we could distill the core mechanics of social games into a highly configurable, easy-to-use system so that game developers could focus on creating amazing game experiences, rather than figuring out how to build complex server infrastructures…

We went looking for that system, and never found it.

So we built it.

WHAT & HOW

The purpose of this innovation is to…

Enable game developers to create their next smash hit social game in a matter of days (not months).

To solve the “hard problems” of building online social games: the servers, databases, application logic, scalability, reporting and more.

It does this by…

Providing a world-class cross-platform development toolkit and fully managed social game building platform for developers to create and manage the “back end” systems for their games.

Making it simple to create simple and complex game mechanics and application logic, providing game content-management resources and detailed reporting systems.

Automatically (auto-magically?) managing the scaling and load maintenance of servers that power these games.

PURPOSE & BENEFITS

This innovation improves on what came before because…

Simply put: It works.

It lets you prototype in a day what would take you a fortnight to build. Go live with battle-tested, world-class technology in a week, that would take you months of specialised investment to build yourself.

In the words of a large entertainment client, “Nothing else on the market comes close.”

Its various benefits to the customer/end-user include…

Incredible speed and turnaround prototyping and developing their product/game.

Extremely cost effective comparison to “building it yourself”.

Enables clients to focus investments into their core competency (building fun games), rather than “figuring out” how to build scalable, complex, back-end systems.

COMPETITIVE LANDSCAPE

In the past, this problem was solved by…

Figuring it out yourself or outsourcing to “server development companies” to build a custom solution.

Often writing new technology stacks for every new game. Patching together multiple disparate tools to try to “make it work”. Investing buckets of cash in development that repeatedly gets thrown away because it wasn’t designed properly.

THIS is exactly our opportunity space.

Its predecessors/competitors include…

Raw tech stacks like Linux, Apache, MySQL and PHP/Ruby/Python.

“Web MVC frameworks” like Symfony, Ruby on Rails, CakePHP.

“Object servers” like SmartFoxServer, ElectroTank.

Partial competitors (platform locked and provide only ‘part’ of the solution) like MochiMedia, Sibblingz, OpenFeint and DimeRocker.

TARGET MARKET

It is made for…

Social game development studios who are looking for a cost-effective competitive edge that de-risks their investments into the space.

Game companies who missed the ‘social games’ boat and are DESPERATE to get in on the gold-rush but don’t know how (it’s a whole new expertise set to build this type of tech).

Platform/Brand developers (mobile, television, casual) looking to “go social” (because of the gold rush) but again, not sure how.

Media Agencies trying to solve for the onslaught of clients screaming, “We neeeed games – get us on the Facebook!” — but how to solve quickly and profitably?

DISTRIBUTION STRATEGY

It is available for sale through…

Currently, direct sales facilitated through our web site.

Customers license our product using our online Software-as-a-Service (SaaS) distribution model.

Our marketing strategy is to…

…speak softly (to the right people), and carry a big stick (our very impressive tech).

Using our executive networks to get product demos in front of high-level industry players, secure impressive lead customers (already happening).

Partnering with complimentary companies (like Unity3D) for sponsored event days (“hack-athons”) in San Francisco (social game mecca).

Leveraging big-client brands and feedback as online marketing splash.

SHOW YOUR SUPPORT…

Voting for the Readers’ Choice Index has concluded, but you can still show your support!

  1. Tweet it: Top left of each page
  2. Trigger a Reaction: Facebook ‘Like’, etc.
  3. Leave a Comment: Anonymous comments excluded*

More about the READERS’ CHOICE INDEX.

INNOVATIVE BUSINESS BUILDING PROGRAM – THE POWER OF 8

Want an ad like this?

Begins 16 April 2012

5:30pm – 7:30pm | Castle Hilll

Eight of the most common challenges that businesses face will be tackled head on by 8 business specialists over 8 monthly presentations and open forum.

CLICK HERE TO FIND OUT MORE

  • Clint Walker

    Building online social games? There’s an app for that… http://roarengine.com

    [Reply]

  • http://www.facebook.com/profile.php?id=533685142 Ben Longstaff

    If they where selling shares id invest

    [Reply]

    Gerry Cawson Reply:

    For the right price, I expect they would be selling shares Ben!

    [Reply]

  • Benando

    Must have some good developers behind this one!

    [Reply]

blog comments powered by Disqus

Find Us on facebook

Latest Video

Happy birthday YouTube. Check out how this one crazy idea changed our world [VIDEO]

an you believe it? YouTube is seven years old. It seems like only yesterday that it had just a few thousand videos. Yet, it’s also one of those strange situations where it’s hard to remember life before YouTube.

More>>

Latest Comments

Ant Mart

Anthill Amabassadors

Anty-Climax

Sponsored by Antmart

It’s a group buying site specifically created for entrepreneurs and business builders.

More>>

thumb

Growth & Export

Sponsored by How to become a Key Person of Influence

Key People enjoy a special status in their chosen field because they are well connected, well known, well regarded and highly valued.

More>>

thumb

Tech & Innovation

Sponsored by AusIndustry

AusIndustry is a specialist program delivery division within the Department of Innovation, Industry, Science and Research.

More>>

thumb

Marketing & Media

Sponsored by Google

What do you know about Google AdWords? This hub was developed to answer the questions you already have, and those you haven’t thought yet to ask.

More>>

thumb

Upcoming Events

MAY
29

Want more leads and customers? Half day event to get big outcomes from a little budget.

Have you ever wondered… Why every industry has only a few businesses that thrive and get more leads? And they don’t suffer from cash flow problems or lack of leads, even when there is an ‘economic downturn’. They don’t have to ‘push’ or make stacks of cold calls.

More>>

MAY
22

WEBINAR: How to turn your knowledge into products… and build a global empire in your underpants!

This webinar is all about how to unlock your valuable industry knowledge and turn it into a product. It’s about how to increase the value of your business and take control of its future.

More>>