DesignCrowd: Crowdsourcing 2.0 (NSW) – 2013 Anthill SMART 100

DesignCrowd: Crowdsourcing 2.0 (NSW) – 2013 Anthill SMART 100

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1. THE BEGINNING

This innovation came to life when…

Alec Lynch, the founder and CEO of DesignCrowd, identified that the traditional design marketplace is extremely flawed. It’s slow, expensive and risky.

The uninspired London Olympics’ logo for 2007 confirmed this for Alec. The logo cost £400,000, took a year to make and received a lot of backlash from media and the public.

DesignCrowd launched to fix these problems in the design marketplace. Unlike other basic/pure crowdsourcing players in the market, DesignCrowd uses their refined, innovative crowdsourcing 2.0 model to deliver a fairer and more sustainable crowdsourcing model.

2. WHAT & HOW

The purpose of this innovation is to…

DesignCrowd was launched to create a faster, cheaper, fairer, risk-free design marketplace.

It does this by…

It does this through their Crowdsourcing 2.0 model, moving from the basic crowdsourcing concept (which uses open competition, relies on ‘free’ work) to a refined crowdsourcing model which controls and measures the process to deliver fairer and more sustainable crowdsourcing. It is moving from a ‘people don’t get paid’ model to a sustainable model where ‘everyone gets paid’.

3. PURPOSE & BENEFITS

This innovation improves on what came before because…

As part of Crowdsourcing 2.0, DesignCrowd introduced Participation Payments, where designers get paid for participating. Already over $2 million in participation payments has been paid, making it fairer for designers.

The benefits to the customer/end-user include…

There is no reason crowdsourcing has to be ‘winner takes all’ or require ‘free participation’. Crowdsourcing 2.0 means more designers get paid, customers feel better using a model that’s fair and the platform attracts better designers, and therefore more business.

4. COMPETITIVE LANDSCAPE

In the past, this problem was solved by…

Other crowdsourcing players were/still are using the basic crowdsourcing concept — an open competition relying on ‘free’ work. This means a lot of designers don’t get paid for the work they do.

Its predecessors/competitors include…

Traditional design agencies and crowdsourcing and outsourcing companies.

5. TARGET MARKET

This innovation is made for…

DesignCrowd is competing in the global graphic design industry which is valued at approximately $44 billion dollars. DesignCrowd is a two-sided marketplace, targeting its service toward designers and traditional agencies and businesses. The company has doubled the business size in six months, launching in Singapore, India, Philippines, USA, Australia, New Zealand, UK, Canada.

6. DISTRIBUTION STRATEGY

It is available for sale through…

It is available through www.designcrowd.com, the second largest online design crowdsourcing marketplace in the world.

Our marketing strategy is to…

DesignCrowd has a fanatically focused customer service team known internally as the justice league.

DesignCrowd use a combination of online marketing techniques and seizes upon media opportunities when they present. They are thought-leaders in their space (speaking/guest editorial/blogging). They apply a data-driven, measurable approach to online marketing and are a social-marketing-focused brand, leveraging the community of designers/customers.

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FINE PRINT
This SMART 100 profile and the information it contains is a duplication of content submitted by the applicant during the entry process. As a function of entry, applicants were required to declare that all details are factually correct, do not infringe on another’s intellectual property and are not unlawful, threatening, defamatory, invasive of privacy, obscene, or otherwise objectionable. Some profiles have been edited for reasons of space and clarity.

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What is Anthill? It's a business magazine. What’s it about? It's about innovation, entrepreneurship and rapid business growth. Until Anthill was launched in September 2003, the bulk of existing business titles in Australia were mainly concerned with issues of relevance to small/micro businesses or large corporations (one or the other). Anthill was developed to bridge this gap, appealing to highly innovative and ambitious ‘fast’ growth businesses - SMEs with rapid growth potential and larger companies that realise the value of reinvention to stay ahead. It does not focus on the traditional ‘nuts and bolts’ of business development (although this is a key element of editorial content), but instead it highlights the inspiring thrills, spills, trials and tribulations of business development and rapid commercial growth. Business can and should be fun, right!